Known Issues
Current bugs, limitations and work still in progress.
This page tracks features that are incomplete, changing or likely to be replaced. It is updated as the beta progresses.
Status badges in the software
Some features carry a WIP badge, a recycle icon or a trash can icon. They are still being worked on, will be replaced by a different feature, or will be removed in a future release.
Planned feature changes
- Simple Scene Control will be replaced by a better way to control scenes.
- Scene step editing will get a property matrix for direct value editing.
- Presets will change. The next version will have different preset types and allow storing presets in scene steps instead of applying their values once.
- A fixture creator is planned. For now custom fixtures are written as JSON, see Create a Custom Fixture.
Masters
- Group masters cannot be given fixtures yet, so only the grand master affects the output.
Timeline
- Master automation
- Renaming audios
Effects
- Standalone effects (Flyout, Sparkle and others)
- Matrix effects
Inputs and outputs
- DMX input is not supported yet.
- USB DMX interfaces are not selectable yet. Art-Net and sACN work.
- MIDI devices do not reconnect on their own. After a disconnect, restart the app or clear and re-pick the input and output device.
- MIDI device definitions cannot be saved or loaded. They live in the kernel config, so moving a show to another computer means copying that file too.
Script View
- Not ideal yet
- I may add another mode later where you can open a PDF document and overlay audio and light cues directly in the document
- Importing PDFs
Other
- Fixtures with multiple light sources do not work properly yet. They may appear as one fixture in the Stageview, and color effects do not work well on them.
- List interfaces such as the timeline and Script View selectors will be improved later to support folders and a more table-like appearance.
- The software is not optimized for touch yet.
- Performance improvements
- Documentation
Roadmap
I do not have a public roadmap yet, as I am still figuring out the best way to share development plans. Updates are posted on Discord.