ReferenceControl Mapping

Targets

Reference for mapping targets and the actions each one offers.

A target is what a control drives. A mapping can hold several, and each responds to the control kinds it supports.

Playback and selection

Scene

Drives one scene. Trigger type picks the action, and Use off / Hold calls the target again when the control is released, which turns a button into a holdable trigger.

Selection Group

Selects a group. The selection currently applies to every connected client.

Client-side target triggering is planned but not supported yet.

Function Group

Switches the Functions panel to a group, again for all clients.

Mapping Layer

Activates, deactivates or toggles a layer. Combined with feedback this lights a button while its layer is on.

Masters

Group Master

ActionResult
Set value (fader)The fader rides the master
Set to 0% and Set to 100%Jumps to that level
Ceil (hold) and Floor (hold)Forces full or zero while held

The master selector defaults to Grand Master. As a trigger, Set value (fader) toggles between zero and full.

Beat Master

ActionResult
TapTaps the tempo, and syncs at the same time
SyncRe-aligns the beat without changing the tempo
Double and HalfDoubles or halves the tempo
Set to…Jumps to a fixed BPM you enter

With Blink on, the feedback blinks in time with the beat. For Set to… the feedback instead shows whether the tempo currently matches.

SpeedMaster

ActionResult
Set value (fader)The fader rides the master
Set to ×0 and Set to ×1Jumps to that level
Ceil (hold) and Floor (hold)Forces ×1 or ×0 while held

Functions

Function

Controls one capability such as Dimmer, Pan, Tilt or a color channel. Fixtures picks whether it acts on the current selection or on a fixed list you choose.

As a button it offers a trigger mode, either toggling between 0 and 100 percent or disabling the channel.

Function by Index

Controls the Nth fader of the visible functions, per client. You pick a Function group and a Fader index, counted from 1.

Pan/Tilt and Color

Take a twoD or color value and drive position or color, again on the selection or on a fixed fixture list.

Actions and tricks

Runtime

Blackout and Blind Edit, both with an optional hold.

Action

App-level actions: Undo, Redo, Clear programmer, Insert to programmer, Stop all scenes and Highlight and Lowlight.

Trick

Selection tricks: Invert ghost, Selection Odd, Selection Even, Shuffle order and Disable selected.

Feedback

One target per mapping can be marked as the feedback source with Set as feedback source. Controls that support feedback then reflect its state, so a scene button lights while its scene runs.

The first target is the default feedback source.