ReferenceControl Mapping

Mapping Layers

Reference for named, toggleable mapping layers.

Layers group mappings so a whole set can be switched on and off together. That is how one control surface does different things at different points in a show.

ControlMapping Layers

The global layer

The global layer always runs and cannot be turned off, renamed or deleted. Mappings that should work everywhere belong here.

Custom layers

New Layer creates one. Mappings inside a layer only run while it is active, shown by the On and Off button on the layer row.

ActionHow
CreateNew Layer in the footer
RenameRight-click the layer, Rename
Activate or deactivateThe On/Off button, or Activate in the context menu
Add a mapping to itRight-click the layer, Add Mapping here
Move a mapping into itDrag the mapping row onto the layer
ReorderDrag layer rows
DeleteRight-click, Delete

Deleting a layer deletes every mapping inside it.

Switching layers live

The Mapping Layer target activates, deactivates or toggles a layer, so a button or key can swap layers mid show.

Put the layer switching mappings in global, otherwise you can end up in a layer with no way back out.

What layers are good for

  • One layer per song, holding the scene buttons for that song.
  • A programming layer with tricks and actions, switched off during the show.
  • A shift layer, where holding one button turns a second layer on and gives every button a second meaning.