Use Presets
Store looks and selections as presets and recall them with one click.
Presets will change in an upcoming release. The current implementation is a first pass, and the next version will be more flexible and powerful.
Currently, presets are a snapshot of programmer values or fixture selections. The next version will have different types of presets and allow you to store presets themselves in scene steps, instead of applying the values once.
This page will update accordingly when the new preset system is released.
Presets are one-click buttons for looks and selections. They live in the Presets panel, arranged on pages of grouped buttons.
Build a page
Use the page selector in the bottom right to switch pages or create one. On a page, click the large + to add a group and name it. Each group is a small grid of buttons.
Groups are used to organize presets, so it pays to plan them. One group for colors, one for positions or one for selections.
Store a preset
Click an empty slot in a group and pick the type:
- Value preset captures the current programmer, both channel values and effects. Build the look first and then store it.
- Fixture selection preset recalls a set of fixtures, either a fixed list or an existing group.
Recall a preset
Click the button. A value preset drops its look into the programmer, a selection preset selects its fixtures. Active presets show a highlighted ring, so you can see what is applied.
Update a stored look
Right-click a preset and choose Edit. Besides the name, icon and color, a value preset shows how many values and effects it holds and offers Overwrite, which re-captures the current programmer into that same button.
Current implementation limitations
Presets are not referenced in scenes, so they only apply once.
Where to go next
- Organize with Groups and Folders
- Map MIDI and Keyboard to fire presets from hardware.
- See Presets Reference for a full description of the panel.