ReferencePanels

Scenes Panel

Reference for the Scene List and the Scene panel with its steps and settings.

Scenes store looks and play them back. Two panels work together: the Scene List holds every scene, the Scene panel edits and plays the selected one.

Scenes are a central part of nextDMX, and the scene editor will be improved in the future as it does not follow the latest UI and UX standards set by the rest of the app. This does not mean the current scene editor is broken, it works fine and is fully functional, but it is not as easy to use as it could be.

A better system for theatres and other shows with many cues is coming in a future release too. It will NOT replace the current scene editor, but will be a separate panel that uses scenes as its building blocks.

Scene Map

  1. Playback buttons. Go, Next and Stop, depending on the state.
  2. Add step. Stores a new step at the end.
  3. Remove step. Deletes the selected step.
  4. Insert to step and its dropdown. Merges or overwrites programmer values into the selected step.
  5. Play from step. Starts the scene at the selected step.
  6. Edit. Opens the scene settings.
  7. Step table. One row per step with its playback bar, number, name, value count and timings.
  8. Playback bar. Shows fade and hold progress on the running step.

Scene List

A searchable list with folders of every scene in the project.

Scene List

ControlWhat it does
Search fieldFilters by scene name
Folder buttonCreates a folder
Green +Creates a scene and asks for a name
Right-click a sceneRename, Duplicate, Delete
Right-click a folderRename, Delete

Creating a scene immediately stores the current programmer as its first step and selects the new scene.

Deleting a folder deletes every scene inside it.

Selecting and organizing

Click selects a scene, Ctrl-click toggles and Shift-click selects a range. Shift with the mouse wheel steps through the list. The Scene panel only shows something when exactly one scene is selected.

Drag rows to reorder them. Dragging several selected rows moves them together.

You can also drag a scene straight out of the list onto a timeline lane to place it there.

Scene panel toolbar

ButtonAvailable whenWhat it does
GoStopped or pausedStarts the scene, or resumes it
NextPlaying or pausedJumps to the next step
StopPlaying, paused or stoppingFades the scene out
Add stepAlwaysAppends a step
Remove stepA step is selectedDeletes the selected step
Insert to stepA step is selectedMerges the current programmer into the step, keeping what is already there
Overwrite step valuesA step is selectedIn the dropdown next to Insert. Clears the step and replaces it with the programmer
Play from stepA step is selectedStarts playback at that step
EditAlwaysOpens the scene settings

Insert to step is additive and Overwrite step values is destructive.

Pressing Stop while the scene is fading out cancels the fade and stops it immediately.

Steps

The table has six columns: the playback bar, the step number, Name, Values, Fade and Wait.

  • Name is edited by clicking on the name. Enter or clicking away saves it. New steps are named Step 1, Step 2 and so on.
  • Values shows how many channel values the step holds, plus the effect count when it has any.
  • Fade is how long the step takes to blend in from the previous one.
  • Wait is how long it holds before moving on.

Click a row to select it, click below the table to deselect. Drag a row to reorder. Steps cannot be duplicated, and there is no context menu on a step currently.

Fade and wait time defaults can be set in the Settings.

Time values

Fade and Wait open the Set Time Value dialog, which offers:

  • Wait x ms for a time in milliseconds, whole numbers from 0.
  • Wait x beats for a length in beats, from 0 in eighth-beat (1/8 beat) steps. These follow the scene's beat master.
  • Wait for user input holds the step until you press Next. Only available for Wait, since a fade cannot wait for input.

The input accepts arithmetic, so 2*500 is a valid way to type 1000.

A step set to Wait for user input never fills its progress bar, it just waits.

Scene settings

The Edit button opens the scene settings dialog. Nothing applies until you press Save.

SettingDefaultWhat it does
NameNew SceneRenames the scene, also in the list
Beat MasterThe project's master beat masterSupplies the tempo for every beat-typed fade and wait in this scene
Speed MultiplierThe project's master speed masterThe speed master used when rendering this scene's effects
Fade out500msHow long the scene takes to fade away when stopped. Zero stops it instantly
LoopingOnWraps back to the first step after the last one. Off stops at the end
Use Global Time for EffectsOnEffects run from the time the scene started. Off restarts them on every step change

The playback bar

The leftmost column of the running step shows progress:

  • Red, filling from the left: fading in.
  • Green, filling from the left: holding, that is the wait time running down.
  • Red, aligned right: the scene is fading out.