ReferencePanels

Effects Panel

Reference for the effect tabs, the shared settings and the effect editors.

The Effects panel creates and edits effects. Effects live in the programmer, so they follow the same rules as any other live value: they run until you clear the programmer or store them in a scene.

Effects Map

  1. Tab strip. One tab per effect, plus the Add tab.
  2. Close button. Appears on a tab while you hover it.
  3. Header. The effect type.
  4. Fixtures picker.
  5. Beat Master and SpeedMaster selectors.
  6. Editor. The controls for this effect type.

The tab strip

Every effect is a tab, numbered and labeled by its type, for example 1 Curve or 2 Color. Effects have no names.

ActionResult
Click a tabSelects that effect and opens its editor
Click AddOpens the effect picker
Hover a tab, click the xDeletes the effect
Drag a tabReorders it

Which tab is selected also decides what the Phase fader in the Functions panel edits.

Creating an effect

The Add tab shows Select effect type or preset.

Custom creates an empty effect of a type:

TypeFor
CurveAny channel
2D PositionPan and tilt
ColorRGB and color mixing
MatrixRGB and color mixing, not yet available

Presets start from a finished effect:

RowPresets
ColorFade RGB, Step RGB, Fade RGB+, Step RGB+
CurveLinear, Sine, Cubic
PositionCircle, Eight, Square
MatrixRainbow, Fire, Noise, not yet available

Standalone effects like Flyout and Strobe will be added in the future.

Shared settings

Every editor starts with the same three controls.

Fixtures

Shows which fixtures and groups the effect runs on. Click the picker to change them. The list shows the fixture names, or the groups.

Pointing an effect at a group means it follows that group's fixtures, so adding a fixture to the group later adds it to the effect too.

An effect with no fixtures shows a red Effect has no fixtures badge in its header and renders nothing.

Beat Master and SpeedMaster

Both default to From Scene or Master, which means the effect inherits whatever the scene it plays in uses, falling back to the project masters.

Set them explicitly to pin an effect to a specific tempo or speed control. Beat-typed values follow the beat master, everything else is run by the speed master.

Curve editor

See Curve Effect for the parameters of a curve effect.

Color editor

See Color Effect for the parameters of a color effect.

Position editor

See Position Effect for the parameters of a position effect.

Live preview

While an effect is selected, the curve and position editors show a numbered marker per fixture moving along the curve or path.

Effects and the programmer

Effects belong to the programmer.

  • Clear programmer deletes every effect not stored in a scene.
  • Sneak out does the same after its fade finishes.
  • Storing a scene step stores the effects with it, and Insert to step adds them to an existing step.